Literature Review in Games and Learning

John Kirriemuir, Angela McFarlene

01 January 2004

This review provides:

  • a summary of the contemporary state of the computer and video gaming industry, market and culture
  • an overview of the main developments in research into gaming and the educational relevance of video games, and a summary of the literature resulting from this research
  • a basis for communication between the educational research community and the commercial sector on the subject of the use of games technologies in the design of learning resources
  • a basis for discussion within educational communities on the use of digital games within educational settings.
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