This report provides:
- an overview of what makes a digital game a motivating and engaging learning experience
- a taxonomy of learning elements of digital games
- a set of design principles for digital games-based learning experiences.
The report is based on a summary review of the available research literature on digital games-based learning and interviews with eight experts, including game developers, researchers in the field and teachers.
How to cite this publication:
Bober, M. (2010). Games-Based Experiences for Learning. Bristol: Futurelab.