Technology and innovation

Flipped learning research report
Flipped learning research report
Suzanne Straw, Oliver Quinlan, Jennie Harland and Matthew Walker December 2015, Research Report

This small-scale study, undertaken by NFER and NESTA, revealed both benefits and challenges of implementing a flipped learning approach to mathematics teaching.



Flipped learning practitioner guide
Flipped learning practitioner guide
Suzanne Straw, Oliver Quinlan, Jennie Harland and Matthew Walker December 2015, Practical Guide

This guide and accompanying materials provide guidance to schools on how to implement flipped learning and the potential benefits of this approach.



Game-based learning: Latest evidence and future directions
Game-based learning: Latest evidence and future directions
Carlo Perrotta, Gill Featherstone, Helen Aston and Emily Houghton April 2013, Research Report

Futurelab at NFER undertook a review to provide practitioners, industry and researchers with an up-to-date account of what evidence tells us about game-based learning and its potential impact on learning.



Digital participation: Young people's research group
Digital participation: Young people's research group
Futurelab January 2011, Research Report

As part of Futurelab’s Digital Participation Project, a group of young people were supported to develop research skills and to undertake independent research on digital literacy.



Vision magazine, issue 11
Vision magazine, issue 11
Futurelab December 2010, Article

Futurelab’s bi-annual magazine offering possible visions of the future of learning with digital technologies and other innovative resources.



Neuroscience and technology enhanced learning
Neuroscience and technology enhanced learning
Paul Howard-Jones, Michela Ott, Theo vanLeeuwen and Bert DeSmedt October 2010, Research Report

This review examines the potential of neuroscience in the design and use of educational technology and will be of interest to those concerned with the role of technology in education.



Games-based experiences for learning
Games-based experiences for learning
Magdelena Bober August 2010, Research Report

The report is based on a summary review of the available research literature on digital games-based learning and interviews with experts, including game developers, researchers in the field and teachers.



Children and young people's views on web 2.0 technologies
Children and young people's views on web 2.0 technologies
Peter Rudd and Matthew Walker June 2010, Research Report

This report provides useful information for LA personnel considering using web 2.0 tools and policy personnel considering future forms of communication within children’s services fields.



Computer games and learning handbook
Computer games and learning handbook
Mary Ulicsak and Ben Williamson June 2010, Practical Guide

This handbook aims to help educators develop practical approaches to the use of computer games as a medium for learning.



Vision magazine: Issue 10
Vision magazine: Issue 10
Futurelab June 2010, Article

Futurelab’s bi-annual magazine offering possible visions of the future of learning with digital technologies and other innovative resources.



Games in education: serious games
Games in education: serious games
Mary Ulicsak June 2010, Research Report

This report is a review of research around gaming environments for education; this includes games, serious games, virtual worlds and simulations.



e-access, e-maturity, e-safety: A learner survey
e-access, e-maturity, e-safety: A learner survey
Avril Keating, Clare Gardiner and Peter Rudd April 2010, Research Report

Becta commissioned NFER to conduct a large-scale, independent survey of learners’ uses of new technologies which produced a wide array of findings about learner’s e-access, e-maturity and e-security.



Gaming in families: Final report
Gaming in families: Final report
Mary Ulicsak and Sue Cranmer March 2010, Research Report

This report details the findings from the 2009-2010 Becta commissioned project ‘Gaming in Families’ and includes key results from a literature review and survey along with case studies.



Greater expectations: Supporting young people's aspirations and entitlements in their lives and learning, and the enabling role of digital technology. Year Two Research Report.
Greater expectations: Supporting young people's aspirations and entitlements in their lives and learning, and the enabling role of digital technology. Year Two Research Report.
Futurelab March 2010, Research Report

Report on year two of the Greater Expectations project, highlighting the creation of a Young People’s Advisory Group, ongoing user testing, and an iterative resource development cycle.



The impact of console games in the classroom: Evidence from schools in Scotland
The impact of console games in the classroom: Evidence from schools in Scotland
Jen Groff, Cathrin Howells and Sue Cranmer January 2010, Research Report

This research was commissioned by Learning and Teaching Scotland (LTS) and it's main focus was to identify the educational benefits of console game-based learning in primary and secondary schools.



Digital literacy across the curriculum
Digital literacy across the curriculum
Cassie Hague and Sarah Payton January 2010, Practical Guide

The handbook is aimed at educational practitioners and school leaders in both primary and secondary schools who are interested in creative and critical uses of technology in the classroom.



Developing the home-school relationship using digital technologies
Developing the home-school relationship using digital technologies
Lyndsay Grant January 2010, Practical Guide

This handbook introduces key issues around home-school relationships to provide schools with a framework in which to consider how to support these relationships.



Vision magazine: Issue 9
Vision magazine: Issue 9
Futurelab December 2009, Article

Futurelab’s bi-annual magazine offers possible visions of the future of learning with digital technologies and other innovative resources.



Overcoming the barriers to educational innovation: A literature review
Overcoming the barriers to educational innovation: A literature review
Kieron Kirkland and Dan Sutch August 2009, Research Report

This review was written by Futurelab and commissioned by Becta as part of a research and development programme aimed at supporting the delivery of the Harnessing Technology Strategy.



Gaming in families: A literature review
Gaming in families: A literature review
Mary Ulicsak, Martha Wright and Sue Cranmer August 2009, Research Report

This report identifies previous programmes of work which have investigated the role of video games in the context of families as well as market research data on family gaming.



Digital participation, digital literacy, and school subjects: A review of the policies, literature and evidence
Digital participation, digital literacy, and school subjects: A review of the policies, literature and evidence
Cassie Hague and Ben Williamson August 2009, Research Report

This review aims to provide a critical introduction to the policies and research on the subjects of digital literacy and digital participation.



Vision magazine, issue 8
Vision magazine, issue 8
Futurelab June 2009, Article

Futurelab's bi-annual magazine offers possible visions of the future of learning with digital technologies and other innovative resources.



Neurofeedback: Is there a potential for use in education?
Neurofeedback: Is there a potential for use in education?
Futurelab April 2009, Policy Paper

This paper explores research, concerns and potential uses of Neurofeedback for education.



A review of the current landscape of adult informal learning using digital technologies: General educators report
A review of the current landscape of adult informal learning using digital technologies: General educators report
Cassie Hague and Ann Logan April 2009, Research Report

This report provides new data on adult use of technology for informal learning and outlines the existing landscape of tools, resources and services which can support this.



Learning in Families: A review of research evidence and the current landscape of Learning in Families with digital technologies. General Educators Report
Learning in Families: A review of research evidence and the current landscape of Learning in Families with digital technologies. General Educators Report
Lyndsay Grant April 2009, Research Report

This document reports on the ‘Learning in Families with Digital Technologies’ research project carried out by Futurelab in 2008-9 and commissioned by Becta.



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